Live-i workshop (1999-2015)
ABOUT THE LIVE-I WORKSHOP
The Live-I Workshop was Troika Ranch’s annual intensive for artists exploring the relationship between live performance and interactive technology. Presented from 2009 through 2015, it combined practical training with a strong artistic and pedagogical goal: to help artists not only use technology themselves, but also think critically about what role technology should play in performance.
When the Live-I Workshop began, digital technology had barely penetrated the dance field. The first workshop used Mark Coniglio’s Interactor software and STEIM’s Image/ine real-time video system – powerful tools that were difficult for dancers and choreographers with little technical background to master. This experience reinforced the need for more accessible tools, and soon after, Isadora became the primary software environment for the Live-I Workshop.
But the Live-I Workshop was never simply an Isadora course. Participants learned technologies such as live video, sensors, tracking, audio analysis, MIDI, lighting control and, in later years, Kinect skeletal tracking, while continually asking larger artistic questions: What does the technology contribute? Why should a movement control an image or sound? What does the audience perceive? Does the interaction change the meaning of the work? And does the artistic idea need technology at all?
This balance between technical empowerment and artistic reflection remained central throughout the sixteen-year history of the Live-I Workshop.
PEDAGOGY AND DEVELOPMENT
Selected Chronology
- 1999 – First Live-I Workshop. Interactor and STEIM’s Image/ine are among the principal software environments. The technological learning curve for dancers is extremely steep.
- 2000-2001 – Early versions of Isadora begin circulating. Later testimony places Isadora 0.7 in teaching use in 2000 and beta 0.6 in circulation by 2001.
- 2001 – Isadora is independently remembered as being demonstrated to artists in Paris at ENSCI.
- 2002 – The Summer Live-I Workshop and Isadora receive published documentation. Isadora is described as a graphical environment for controlling digital media interactively.
- 2003 onward – Isadora increasingly becomes the principal technological environment associated with the Live-I Workshop, although the workshop continues to incorporate external hardware, software and sensing technologies.
- Mid-to-late 2000s – The curriculum becomes a mature combination of technical instruction, sensing and tracking, composition, movement investigation, dramaturgy and participant-created works.
- 2013 – A Portland Live-I Workshop is explicitly oriented toward “movement makers” and choreographic interventions, showing how far the emphasis has evolved from basic technological access.
- 2015 – The 16th annual Live-I Workshop, in Portland, focuses on Kinect skeletal tracking and the dramaturgy of tracking.
